GXM 16

by Mat Ombler & Thomas Quillfeldt

Prolific and pedagogical composer, sound and game designer Joonas Turner joins Tom to chat about working on both sound design and music simultaneously — informing the player through sound, how metal is relatively easy to work with, and how to glean feedback on audio from critics even if it’s not explicitly mentioned.


  • 04:52


  • 19:48

    Topic introduction

  • 21:10

    Balancing sound design and music in video games, with Joonas Turner

  • 1:06:42

    60 seconds recommendations